A screenshot of World of Warcraft gameplay
Fire up a online game, like "World of Warcraft," and you're transported to a fantastical land where you can take on quests while playing as a character you create, like a dwarf hunter or an orc mage.
But it turns out that in this world, there are also human spies lurking about. A new report by ProPublica and the New York Times details how, for years, American and British spy agencies have been monitoring the communications in massive multiplayer games like, "World of Warcraft," and, "Second-Life."
ProPublica reporter Justin Elliott joins Take Two to explain why they were being monitored and what, if anything, was found.