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WoW: The phenom of online gaming

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Despite the recession, subscription massive multi-player online games (MMOG’s) are booming. According to one estimate, membership of virtual worlds grew by 39% in the second quarter of 2009 to approximately 579 million. While newspapers and websites like Facebook and Twitter search for ways to make money, games such as World of Warcraft, Entropia Universe, Club Penguin and Second Life are turning nice profits. Who are the players lurking behind the avatars? What can gaming teach us about normal life? Guest host Jon Beaupre peers into the virtual world and asks listeners about the games people play.

Dmitri Williams, assistant professor at the USC Annenberg School for Communication, where he is a part of the Annenberg Program on Virtual Communities