Violent video games are getting more bad press this week after the revelation that Newtown shooter Adam Lanza had thousands of dollars worth of such games and played them regularly.
And while there is no proven link between violent games and violent behavior, many of the top selling titles, like Call of Duty and Halo, are built around the use of guns. It's a vastly different game culture than the one many people grew up with, where characters ate power pellets or jumped over barrels.
Todd Martens, a critic for the LA Times who has recently written about violent video games, joins the show.
How and why did video games get so violent?
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Take Two for February 20, 2013
- Oscars 2013: What is an Academy Award really worth for an actor's career?
- Northgate Gonzalez market chain banks on Latinos' appetite for traditional foods
- OC police still searching for motive in recent OC shootings by student
- Should we learn to adapt to climate change?
- Closing arguments begin in Bell corruption trial
- Hitting the streets with Gil Cedillo and Jose Gardea in LA's Council District 1 (Photos)
- 'Sellebrity' offers portrait of celebrity photography industry
- Pakistanis take issue with cultural inaccuracies in 'Zero Dark Thirty'
- Medi-Cal expansion bill would add coverage for 1 million more people
- LA chefs cook up multiple James Beard Award nominations
- What's behind the success and popularity of the Vine app?
- How and why did video games get so violent?
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